CPRED Infobank

CPRED Infobank

Because sometimes I forget to tell things, or you forget people.

13

Characters

2

Stories

0

Factions

Suggested Searches

Explore these randomly selected characters

Grant Jung
Grant Jung

Grant is a Solo who works primarily for the local Fixer, Rex. Professionally, he goes by the handle Royal. Grant’s room is paid for as part of the building’s yearly payment to Rex that keeps the building safe from the area’s many boostergangs who would love to terrorize it. Rex has made it known far and wide that Royal lives in the apartment building, and that information alone is a great deterrent. Despite his reputation, Grant isn’t a bad neighbor to have. When he isn’t running jobs for Rex, Grant loves to unwind by playing cards. Every month, he organizes a community poker night on the roof of the building. Bets are made exclusively in mini liquor bottles. Nobody cheats. Grant doesn’t like people standing behind him, and his eyes reflexively scan any room he enters. Even when relaxing, he doesn’t like to take his armor off, except behind his apartment’s specially installed reinforced door. He won’t talk about it with anyone who wouldn’t understand.

NPC
Solo
M(ikey)
M(ikey)

Mikey, M, was born to a family of Corpos. At the age of 16, M made the decision to sell the family's confidential data, and so caused his family to turn on him and put a target on his back. Since then he has lived on the streets and among local Nomads, all whilst avoiding the threat of his family catching up with him. As soon as he turned 18 he started picking up local jobs from Fixers across the city in attempts to gain fame, recognition, and money

PC
The Crew
Solo
Dr. Carver
Dr. Carver

Dr. George Carver is the owner of the apartment complex and the one that has a direct line of contact with Rex. Living here and being closer to the “action” also allowed Dr. Carver to set up a second source of income for himself, an unlicensed surgery ward for illegal cyberware, colloquially referred to as a [[Ripperdoc]]. George isn’t a medical doctor, but he knows his way around machines, which lets him get by, as most of his patients are more machine than human. He spends most of the day sleeping, as every night he works in a high–stress environment and he needs to stay fresh. To drown out the ambient sounds of gunfire, Rico’s guitar, and Rico the cockatoo’s squawking, Dr. Carver lined his walls with sound–dampening foam, which has helped him get a lot more sleep. The foam also keeps the screaming of his patients to a minimum, which helps the rest of the apartment get more sleep. It’s a win–win.

NPC
Zeph
Zeph

Zeph never knew her real parents. The system raised her, or at least claimed it did. By the time she was old enough to understand the game, she had already learned that being shuffled from house to house was less about care and more about convenience. That was when she met [[Roxie]], a wide-eyed six-year-old dropped into the same foster system, drowning in the same bureaucratic neglect. Zeph was twelve, already hardened, already skeptical. She decided then and there that Roxie wouldn’t go through what she had. For a few years, that bond was all that mattered. But the system doesn’t care about bonds. By the time Zeph was fifteen, both sisters were back on the street. Dumpster dinners, cold pavement nights, and endless close calls with predators who circled the weak were all too frequent. Eventually, reputation reached the ears of a **fixer**, who saw more than a back-alley doctor who saw potential. Now Zeph works jobs in the underworld, her scalpel just as dangerous as any gun, her drugs as valuable as bullets. But beneath every gig, every patch-job, every deal, there’s a constant hum of rage. A promise unfulfilled.

PC
The Crew
Medtech
Sian
Sian

Sian Murray Born in Night City to two Scottish immigrants, but growing up without a father. Lost to the [[Arasaka]] Bombing, Sian's father, Andy, never got to see her truly grow and in his place, her mother [[Tammy]] took the reins and brought Sian up in a terrifying world by herself. Granting her freedom whilst being incredibly protective, Sian grew up to be quite like her mother, fun loving, a people enjoyer, always on the look for thrills, frequenting whatever clubs and events there are, crashes on the couches (or beds) of any man or woman she swoons that night, takes whatever drugs are offered to her for the thrill of the high. Living with her mother until she was 21, she kept herself as tame as she could despite wanting to experience scarier and more exotic thrills. After leaving to live on her own, she got in to creating brain dances of her various experiences, the drugs she'd take, the fights she'd get in to, the highs and lows of her nights out. Eventually even taking on requests for those who didn't want to experience something personally she'd take it on for them for a price, being stabbed, shot, a variety of drugs. Not much was beyond what she'd be happy to do. She's taken quite the liking to creating these brain dances, and is always looking for an excuse to do more, the more thrilling the better.

PC
The Crew
Rockerboy
Rico Robinson
Rico Robinson

Rico is another long–term tenant of the building. Everybody seems to know Rico, his music, or his old band. Each morning on the fourth floor of the building is accompanied by Rico’s music, which begins with several scales and evolves seamlessly into experimental melodies. Though he typically begins in the morning with the trumpet, Rico switches between several instruments before the afternoon, recording as he goes. During lunch, he mixes his recordings together, adding guitar and drums. He doesn’t stop playing when asked, but nobody has asked in a long time. When Rico was younger, he was part of a band called The Night Children, who broke up almost as fast as they got famous. Nowadays, Rico is semi–retired, and occasionally plays the clubs around the Combat Zone as a solo act, accompanying himself with his own recordings. He is good friends with Gina, and they often share meals. Her salmon–crested cockatoo isn’t named after him—that’s merely a coincidence. Rico is good friends with the bird that shares his name; whenever he comes over to visit, it always greets him, “Hello Rico!–squawk– Hello Rico!”

NPC